Right now, the server will process each request in turn, meaning it won’t process a second connection until the first is finished processing. If the server received more and more requests, this serial execution would be less and less optimal. If the server receives a request that takes a long time to process, subsequent requests will have to wait until the long request is finished, even if the new requests can be processed quickly. We’ll need to fix this, but first, we’ll look at the problem in action.
Simulating a Slow Request in the Current Server Implementation
We’ll look at how a slow-processing request can affect other requests made to our current server implementation. Listing 20-10 implements handling a request to /sleep with a simulated slow response that will cause the server to sleep for 5 seconds before responding.
Filename: src/main.rs
use std::fs; use std::io::prelude::*; use std::net::TcpListener; use std::net::TcpStream; use std::thread; use std::time::Duration; // --snip-- fn main() { let listener = TcpListener::bind("127.0.0.1:7878").unwrap(); for stream in listener.incoming() { let stream = stream.unwrap(); handle_connection(stream); } } fn handle_connection(mut stream: TcpStream) { // --snip-- let mut buffer = [0; 1024]; stream.read(&mut buffer).unwrap(); let get: &[u8; 16] = b"GET / HTTP/1.1\r\n"; let sleep: &[u8; 21] = b"GET /sleep HTTP/1.1\r\n"; let (status_line: &str, filename: &str) = if buffer.starts_with(needle: get) { ("HTTP/1.1 200 OK", "hello.html") } else if buffer.starts_with(needle: sleep) { thread::sleep(dur: Duration::from_secs(5)); ("HTTP/1.1 200 OK", "hello.html") } else { ("HTTP/1.1 404 NOT FOUND", "404.html") }; // --snip-- let contents = fs::read_to_string(filename).unwrap(); let response = format!( "{}\r\nContent-Length: {}\r\n\r\n{}", status_line, contents.len(), contents ); stream.write(response.as_bytes()).unwrap(); stream.flush().unwrap(); }
This code is a bit messy, but it’s good enough for simulation purposes. We
created a second request sleep
, whose data our server recognizes. We added an
else if
after the if
block to check for the request to /sleep. When that
request is received, the server will sleep for 5 seconds before rendering the
successful HTML page.
You can see how primitive our server is: real libraries would handle the recognition of multiple requests in a much less verbose way!
Start the server using cargo run
. Then open two browser windows: one for
http://127.0.0.1:7878/ and the other for http://127.0.0.1:7878/sleep. If
you enter the / URI a few times, as before, you’ll see it respond quickly.
But if you enter /sleep and then load /, you’ll see that / waits until
sleep
has slept for its full 5 seconds before loading.
There are multiple ways we could change how our web server works to avoid having more requests back up behind a slow request; the one we’ll implement is a thread pool.
Improving Throughput with a Thread Pool
A thread pool is a group of spawned threads that are waiting and ready to handle a task. When the program receives a new task, it assigns one of the threads in the pool to the task, and that thread will process the task. The remaining threads in the pool are available to handle any other tasks that come in while the first thread is processing. When the first thread is done processing its task, it’s returned to the pool of idle threads, ready to handle a new task. A thread pool allows you to process connections concurrently, increasing the throughput of your server.
We’ll limit the number of threads in the pool to a small number to protect us from Denial of Service (DoS) attacks; if we had our program create a new thread for each request as it came in, someone making 10 million requests to our server could create havoc by using up all our server’s resources and grinding the processing of requests to a halt.
Rather than spawning unlimited threads, we’ll have a fixed number of threads
waiting in the pool. As requests come in, they’ll be sent to the pool for
processing. The pool will maintain a queue of incoming requests. Each of the
threads in the pool will pop off a request from this queue, handle the request,
and then ask the queue for another request. With this design, we can process
N
requests concurrently, where N
is the number of threads. If each thread
is responding to a long-running request, subsequent requests can still back up
in the queue, but we’ve increased the number of long-running requests we can
handle before reaching that point.
This technique is just one of many ways to improve the throughput of a web server. Other options you might explore are the fork/join model and the single-threaded async I/O model. If you’re interested in this topic, you can read more about other solutions and try to implement them in Rust; with a low-level language like Rust, all of these options are possible.
Before we begin implementing a thread pool, let’s talk about what using the pool should look like. When you’re trying to design code, writing the client interface first can help guide your design. Write the API of the code so it’s structured in the way you want to call it; then implement the functionality within that structure rather than implementing the functionality and then designing the public API.
Similar to how we used test-driven development in the project in Chapter 12, we’ll use compiler-driven development here. We’ll write the code that calls the functions we want, and then we’ll look at errors from the compiler to determine what we should change next to get the code to work.
Code Structure If We Could Spawn a Thread for Each Request
First, let’s explore how our code might look if it did create a new thread for
every connection. As mentioned earlier, this isn’t our final plan due to the
problems with potentially spawning an unlimited number of threads, but it is a
starting point. Listing 20-11 shows the changes to make to main
to spawn a
new thread to handle each stream within the for
loop.
Filename: src/main.rs
#![allow(unused)] fn main() { use std::fs; use std::io::prelude::*; use std::net::TcpListener; use std::net::TcpStream; use std::thread; use std::time::Duration; fn main() { let listener: TcpListener = TcpListener::bind(addr: "127.0.0.1:7878").unwrap(); for stream: Result<TcpStream, Error> in listener.incoming() { let stream: TcpStream = stream.unwrap(); thread::spawn(|| { handle_connection(stream); }); } } fn handle_connection(mut stream: TcpStream) { let mut buffer = [0; 1024]; stream.read(&mut buffer).unwrap(); let get = b"GET / HTTP/1.1\r\n"; let sleep = b"GET /sleep HTTP/1.1\r\n"; let (status_line, filename) = if buffer.starts_with(get) { ("HTTP/1.1 200 OK", "hello.html") } else if buffer.starts_with(sleep) { thread::sleep(Duration::from_secs(5)); ("HTTP/1.1 200 OK", "hello.html") } else { ("HTTP/1.1 404 NOT FOUND", "404.html") }; let contents = fs::read_to_string(filename).unwrap(); let response = format!( "{}\r\nContent-Length: {}\r\n\r\n{}", status_line, contents.len(), contents ); stream.write(response.as_bytes()).unwrap(); stream.flush().unwrap(); } }
As you learned in Chapter 16, thread::spawn
will create a new thread and then
run the code in the closure in the new thread. If you run this code and load
/sleep in your browser, then / in two more browser tabs, you’ll indeed see
that the requests to / don’t have to wait for /sleep to finish. But as we
mentioned, this will eventually overwhelm the system because you’d be making
new threads without any limit.
Creating a Similar Interface for a Finite Number of Threads
We want our thread pool to work in a similar, familiar way so switching from
threads to a thread pool doesn’t require large changes to the code that uses
our API. Listing 20-12 shows the hypothetical interface for a ThreadPool
struct we want to use instead of thread::spawn
.
Filename: src/main.rs
#![allow(unused)] fn main() { use std::fs; use std::io::prelude::*; use std::net::TcpListener; use std::net::TcpStream; use std::thread; use std::time::Duration; fn main() { let listener: TcpListener = TcpListener::bind(addr: "127.0.0.1:7878").unwrap(); let pool = ThreadPool::new(4); for stream: Result<TcpStream, Error> in listener.incoming() { let stream: TcpStream = stream.unwrap(); pool.execute(|| { handle_connection(stream); }); } } fn handle_connection(mut stream: TcpStream) { let mut buffer = [0; 1024]; stream.read(&mut buffer).unwrap(); let get = b"GET / HTTP/1.1\r\n"; let sleep = b"GET /sleep HTTP/1.1\r\n"; let (status_line, filename) = if buffer.starts_with(get) { ("HTTP/1.1 200 OK", "hello.html") } else if buffer.starts_with(sleep) { thread::sleep(Duration::from_secs(5)); ("HTTP/1.1 200 OK", "hello.html") } else { ("HTTP/1.1 404 NOT FOUND", "404.html") }; let contents = fs::read_to_string(filename).unwrap(); let response = format!( "{}\r\nContent-Length: {}\r\n\r\n{}", status_line, contents.len(), contents ); stream.write(response.as_bytes()).unwrap(); stream.flush().unwrap(); } }
We use ThreadPool::new
to create a new thread pool with a configurable number
of threads, in this case four. Then, in the for
loop, pool.execute
has a
similar interface as thread::spawn
in that it takes a closure the pool should
run for each stream. We need to implement pool.execute
so it takes the
closure and gives it to a thread in the pool to run. This code won’t yet
compile, but we’ll try so the compiler can guide us in how to fix it.
Building the ThreadPool
Struct Using Compiler Driven Development
Make the changes in Listing 20-12 to src/main.rs, and then let’s use the
compiler errors from cargo check
to drive our development. Here is the first
error we get:
$ cargo check
Checking hello v0.1.0 (file:///projects/hello)
error[E0433]: failed to resolve: use of undeclared type `ThreadPool`
--> src/main.rs:10:16
|
10 | let pool = ThreadPool::new(4);
| ^^^^^^^^^^ use of undeclared type `ThreadPool`
For more information about this error, try `rustc --explain E0433`.
error: could not compile `hello` due to previous error
Great! This error tells us we need a ThreadPool
type or module, so we’ll
build one now. Our ThreadPool
implementation will be independent of the kind
of work our web server is doing. So, let’s switch the hello
crate from a
binary crate to a library crate to hold our ThreadPool
implementation. After
we change to a library crate, we could also use the separate thread pool
library for any work we want to do using a thread pool, not just for serving
web requests.
Create a src/lib.rs that contains the following, which is the simplest
definition of a ThreadPool
struct that we can have for now:
Filename: src/lib.rs
#![allow(unused)] fn main() { pub struct ThreadPool; }
Then create a new directory, src/bin, and move the binary crate rooted in
src/main.rs into src/bin/main.rs. Doing so will make the library crate the
primary crate in the hello directory; we can still run the binary in
src/bin/main.rs using cargo run
. After moving the main.rs file, edit it
to bring the library crate in and bring ThreadPool
into scope by adding the
following code to the top of src/bin/main.rs:
Filename: src/bin/main.rs
use hello::ThreadPool; use std::fs; use std::io::prelude::*; use std::net::TcpListener; use std::net::TcpStream; use std::thread; use std::time::Duration; fn main() { let listener = TcpListener::bind("127.0.0.1:7878").unwrap(); let pool = ThreadPool::new(4); for stream in listener.incoming() { let stream = stream.unwrap(); pool.execute(|| { handle_connection(stream); }); } } fn handle_connection(mut stream: TcpStream) { let mut buffer = [0; 1024]; stream.read(&mut buffer).unwrap(); let get = b"GET / HTTP/1.1\r\n"; let sleep = b"GET /sleep HTTP/1.1\r\n"; let (status_line, filename) = if buffer.starts_with(get) { ("HTTP/1.1 200 OK", "hello.html") } else if buffer.starts_with(sleep) { thread::sleep(Duration::from_secs(5)); ("HTTP/1.1 200 OK", "hello.html") } else { ("HTTP/1.1 404 NOT FOUND", "404.html") }; let contents = fs::read_to_string(filename).unwrap(); let response = format!( "{}\r\nContent-Length: {}\r\n\r\n{}", status_line, contents.len(), contents ); stream.write(response.as_bytes()).unwrap(); stream.flush().unwrap(); }
This code still won’t work, but let’s check it again to get the next error that we need to address:
$ cargo check
Checking hello v0.1.0 (file:///projects/hello)
error[E0599]: no function or associated item named `new` found for struct `ThreadPool` in the current scope
--> src/bin/main.rs:11:28
|
11 | let pool = ThreadPool::new(4);
| ^^^ function or associated item not found in `ThreadPool`
For more information about this error, try `rustc --explain E0599`.
error: could not compile `hello` due to previous error
This error indicates that next we need to create an associated function named
new
for ThreadPool
. We also know that new
needs to have one parameter
that can accept 4
as an argument and should return a ThreadPool
instance.
Let’s implement the simplest new
function that will have those
characteristics:
Filename: src/lib.rs
#![allow(unused)] fn main() { pub struct ThreadPool; impl ThreadPool { pub fn new(size: usize) -> ThreadPool { ThreadPool } } }
We chose usize
as the type of the size
parameter, because we know that a
negative number of threads doesn’t make any sense. We also know we’ll use this
4 as the number of elements in a collection of threads, which is what the
usize
type is for, as discussed in the “Integer Types” section of Chapter 3.
Let’s check the code again:
$ cargo check
Checking hello v0.1.0 (file:///projects/hello)
error[E0599]: no method named `execute` found for struct `ThreadPool` in the current scope
--> src/bin/main.rs:16:14
|
16 | pool.execute(|| {
| ^^^^^^^ method not found in `ThreadPool`
For more information about this error, try `rustc --explain E0599`.
error: could not compile `hello` due to previous error
Now the error occurs because we don’t have an execute
method on ThreadPool
.
Recall from the “Creating a Similar Interface for a Finite Number of
Threads” section that we decided our thread pool should have an interface
similar to thread::spawn
. In addition, we’ll implement the execute
function
so it takes the closure it’s given and gives it to an idle thread in the pool
to run.
We’ll define the execute
method on ThreadPool
to take a closure as a
parameter. Recall from the “Storing Closures Using Generic Parameters and the
Fn
Traits” section in Chapter 13 that we can take closures as parameters with
three different traits: Fn
, FnMut
, and FnOnce
. We need to decide which
kind of closure to use here. We know we’ll end up doing something similar to
the standard library thread::spawn
implementation, so we can look at what
bounds the signature of thread::spawn
has on its parameter. The documentation
shows us the following:
#![allow(unused)] fn main() { pub fn spawn<F, T>(f: F) -> JoinHandle<T> where F: FnOnce() -> T, F: Send + 'static, T: Send + 'static, }
The F
type parameter is the one we’re concerned with here; the T
type
parameter is related to the return value, and we’re not concerned with that. We
can see that spawn
uses FnOnce
as the trait bound on F
. This is probably
what we want as well, because we’ll eventually pass the argument we get in
execute
to spawn
. We can be further confident that FnOnce
is the trait we
want to use because the thread for running a request will only execute that
request’s closure one time, which matches the Once
in FnOnce
.
The F
type parameter also has the trait bound Send
and the lifetime bound
'static
, which are useful in our situation: we need Send
to transfer the
closure from one thread to another and 'static
because we don’t know how long
the thread will take to execute. Let’s create an execute
method on
ThreadPool
that will take a generic parameter of type F
with these bounds:
Filename: src/lib.rs
#![allow(unused)] fn main() { pub struct ThreadPool; impl ThreadPool { // --snip-- pub fn new(size: usize) -> ThreadPool { ThreadPool } pub fn execute<F>(&self, f: F) where F: FnOnce() + Send + 'static, { } } }
We still use the ()
after FnOnce
because this FnOnce
represents a closure
that takes no parameters and returns the unit type ()
. Just like function
definitions, the return type can be omitted from the signature, but even if we
have no parameters, we still need the parentheses.
Again, this is the simplest implementation of the execute
method: it does
nothing, but we’re trying only to make our code compile. Let’s check it again:
$ cargo check
Checking hello v0.1.0 (file:///projects/hello)
Finished dev [unoptimized + debuginfo] target(s) in 0.24s
It compiles! But note that if you try cargo run
and make a request in the
browser, you’ll see the errors in the browser that we saw at the beginning of
the chapter. Our library isn’t actually calling the closure passed to execute
yet!
Note: A saying you might hear about languages with strict compilers, such as Haskell and Rust, is “if the code compiles, it works.” But this saying is not universally true. Our project compiles, but it does absolutely nothing! If we were building a real, complete project, this would be a good time to start writing unit tests to check that the code compiles and has the behavior we want.
Validating the Number of Threads in new
We aren’t doing anything with the parameters to new
and execute
. Let’s
implement the bodies of these functions with the behavior we want. To start,
let’s think about new
. Earlier we chose an unsigned type for the size
parameter, because a pool with a negative number of threads makes no sense.
However, a pool with zero threads also makes no sense, yet zero is a perfectly
valid usize
. We’ll add code to check that size
is greater than zero before
we return a ThreadPool
instance and have the program panic if it receives a
zero by using the assert!
macro, as shown in Listing 20-13.
Filename: src/lib.rs
#![allow(unused)] fn main() { pub struct ThreadPool; impl ThreadPool { /// Create a new ThreadPool. /// /// The size is the number of threads in the pool. /// /// # Panics /// /// The `new` function will panic if the size is zero. pub fn new(size: usize) -> ThreadPool { assert!(size > 0); ThreadPool } // --snip-- pub fn execute
(&self, f: F) where F: FnOnce() + Send + 'static, { } } }
We’ve added some documentation for our ThreadPool
with doc comments. Note
that we followed good documentation practices by adding a section that calls
out the situations in which our function can panic, as discussed in Chapter 14.
Try running cargo doc --open
and clicking the ThreadPool
struct to see what
the generated docs for new
look like!
Instead of adding the assert!
macro as we’ve done here, we could make new
return a Result
like we did with Config::new
in the I/O project in Listing
12-9. But we’ve decided in this case that trying to create a thread pool
without any threads should be an unrecoverable error. If you’re feeling
ambitious, try to write a version of new
with the following signature to
compare both versions:
#![allow(unused)] fn main() { pub fn new(size: usize) -> Result<ThreadPool, PoolCreationError> { }
Creating Space to Store the Threads
Now that we have a way to know we have a valid number of threads to store in
the pool, we can create those threads and store them in the ThreadPool
struct
before returning it. But how do we “store” a thread? Let’s take another look at
the thread::spawn
signature:
#![allow(unused)] fn main() { pub fn spawn<F, T>(f: F) -> JoinHandle<T> where F: FnOnce() -> T, F: Send + 'static, T: Send + 'static, }
The spawn
function returns a JoinHandle<T>
, where T
is the type that the
closure returns. Let’s try using JoinHandle
too and see what happens. In our
case, the closures we’re passing to the thread pool will handle the connection
and not return anything, so T
will be the unit type ()
.
The code in Listing 20-14 will compile but doesn’t create any threads yet.
We’ve changed the definition of ThreadPool
to hold a vector of
thread::JoinHandle<()>
instances, initialized the vector with a capacity of
size
, set up a for
loop that will run some code to create the threads, and
returned a ThreadPool
instance containing them.
Filename: src/lib.rs
#![allow(unused)] fn main() { use std::thread; pub struct ThreadPool { threads: Vec<thread::JoinHandle<()>>, } impl ThreadPool { // --snip-- /// Create a new ThreadPool. /// /// The size is the number of threads in the pool. /// /// # Panics /// /// The `new` function will panic if the size is zero. pub fn new(size: usize) -> ThreadPool { assert!(size > 0); let mut threads: Vec<JoinHandle<()>> = Vec::with_capacity(size); for _ in 0..size { // create some threads and store them in the vector } ThreadPool { threads } } // --snip-- pub fn execute
(&self, f: F) where F: FnOnce() + Send + 'static, { } } }
We’ve brought std::thread
into scope in the library crate, because we’re
using thread::JoinHandle
as the type of the items in the vector in
ThreadPool
.
Once a valid size is received, our ThreadPool
creates a new vector that can
hold size
items. We haven’t used the with_capacity
function in this book
yet, which performs the same task as Vec::new
but with an important
difference: it preallocates space in the vector. Because we know we need to
store size
elements in the vector, doing this allocation up front is slightly
more efficient than using Vec::new
, which resizes itself as elements are
inserted.
When you run cargo check
again, you’ll get a few more warnings, but it should
succeed.
A Worker
Struct Responsible for Sending Code from the ThreadPool
to a Thread
We left a comment in the for
loop in Listing 20-14 regarding the creation of
threads. Here, we’ll look at how we actually create threads. The standard
library provides thread::spawn
as a way to create threads, and
thread::spawn
expects to get some code the thread should run as soon as the
thread is created. However, in our case, we want to create the threads and have
them wait for code that we’ll send later. The standard library’s
implementation of threads doesn’t include any way to do that; we have to
implement it manually.
We’ll implement this behavior by introducing a new data structure between the
ThreadPool
and the threads that will manage this new behavior. We’ll call
this data structure Worker
, which is a common term in pooling
implementations. Think of people working in the kitchen at a restaurant: the
workers wait until orders come in from customers, and then they’re responsible
for taking those orders and filling them.
Instead of storing a vector of JoinHandle<()>
instances in the thread pool,
we’ll store instances of the Worker
struct. Each Worker
will store a single
JoinHandle<()>
instance. Then we’ll implement a method on Worker
that will
take a closure of code to run and send it to the already running thread for
execution. We’ll also give each worker an id
so we can distinguish between
the different workers in the pool when logging or debugging.
Let’s make the following changes to what happens when we create a ThreadPool
.
We’ll implement the code that sends the closure to the thread after we have
Worker
set up in this way:
- Define a
Worker
struct that holds anid
and aJoinHandle<()>
. - Change
ThreadPool
to hold a vector ofWorker
instances. - Define a
Worker::new
function that takes anid
number and returns aWorker
instance that holds theid
and a thread spawned with an empty closure. - In
ThreadPool::new
, use thefor
loop counter to generate anid
, create a newWorker
with thatid
, and store the worker in the vector.
If you’re up for a challenge, try implementing these changes on your own before looking at the code in Listing 20-15.
Ready? Here is Listing 20-15 with one way to make the preceding modifications.
Filename: src/lib.rs
#![allow(unused)] fn main() { use std::thread; pub struct ThreadPool { workers: Vec<Worker>, } impl ThreadPool { // --snip-- /// Create a new ThreadPool. /// /// The size is the number of threads in the pool. /// /// # Panics /// /// The `new` function will panic if the size is zero. pub fn new(size: usize) -> ThreadPool { assert!(size > 0); let mut workers: Vec<Worker> = Vec::with_capacity(size); for id: usize in 0..size { workers.push(Worker::new(id)); } ThreadPool { workers } } // --snip-- pub fn execute
(&self, f: F) where F: FnOnce() + Send + 'static, { } } struct Worker { id: usize, thread: thread::JoinHandle<()>, } impl Worker { fn new(id: usize) -> Worker { let thread: JoinHandle<()> = thread::spawn(|| {}); Worker { id, thread } } } }
We’ve changed the name of the field on ThreadPool
from threads
to workers
because it’s now holding Worker
instances instead of JoinHandle<()>
instances. We use the counter in the for
loop as an argument to
Worker::new
, and we store each new Worker
in the vector named workers
.
External code (like our server in src/bin/main.rs) doesn’t need to know the
implementation details regarding using a Worker
struct within ThreadPool
,
so we make the Worker
struct and its new
function private. The
Worker::new
function uses the id
we give it and stores a JoinHandle<()>
instance that is created by spawning a new thread using an empty closure.
This code will compile and will store the number of Worker
instances we
specified as an argument to ThreadPool::new
. But we’re still not processing
the closure that we get in execute
. Let’s look at how to do that next.
Sending Requests to Threads via Channels
Now we’ll tackle the problem that the closures given to thread::spawn
do
absolutely nothing. Currently, we get the closure we want to execute in the
execute
method. But we need to give thread::spawn
a closure to run when we
create each Worker
during the creation of the ThreadPool
.
We want the Worker
structs that we just created to fetch code to run from a
queue held in the ThreadPool
and send that code to its thread to run.
In Chapter 16, you learned about channels—a simple way to communicate between
two threads—that would be perfect for this use case. We’ll use a channel to
function as the queue of jobs, and execute
will send a job from the
ThreadPool
to the Worker
instances, which will send the job to its thread.
Here is the plan:
- The
ThreadPool
will create a channel and hold on to the sending side of the channel. - Each
Worker
will hold on to the receiving side of the channel. - We’ll create a new
Job
struct that will hold the closures we want to send down the channel. - The
execute
method will send the job it wants to execute down the sending side of the channel. - In its thread, the
Worker
will loop over its receiving side of the channel and execute the closures of any jobs it receives.
Let’s start by creating a channel in ThreadPool::new
and holding the sending
side in the ThreadPool
instance, as shown in Listing 20-16. The Job
struct
doesn’t hold anything for now but will be the type of item we’re sending down
the channel.
Filename: src/lib.rs
#![allow(unused)] fn main() { use std::thread; // --snip-- use std::sync::mpsc; pub struct ThreadPool { workers: Vec<Worker>, sender: mpsc::Sender<Job>, } struct Job; impl ThreadPool { // --snip-- /// Create a new ThreadPool. /// /// The size is the number of threads in the pool. /// /// # Panics /// /// The `new` function will panic if the size is zero. pub fn new(size: usize) -> ThreadPool { assert!(size > 0); let (sender: Sender<Job>, receiver: Receiver<Job>) = mpsc::channel(); let mut workers: Vec<Worker> = Vec::with_capacity(size); for id: usize in 0..size { workers.push(Worker::new(id)); } ThreadPool { workers, sender } } // --snip-- pub fn execute
(&self, f: F) where F: FnOnce() + Send + 'static, { } } struct Worker { id: usize, thread: thread::JoinHandle<()>, } impl Worker { fn new(id: usize) -> Worker { let thread = thread::spawn(|| {}); Worker { id, thread } } } }
In ThreadPool::new
, we create our new channel and have the pool hold the
sending end. This will successfully compile, still with warnings.
Let’s try passing a receiving end of the channel into each worker as the thread
pool creates the channel. We know we want to use the receiving end in the
thread that the workers spawn, so we’ll reference the receiver
parameter in
the closure. The code in Listing 20-17 won’t quite compile yet.
Filename: src/lib.rs
#![allow(unused)] fn main() { use std::sync::mpsc; use std::thread; pub struct ThreadPool { workers: Vec
, sender: mpsc::Sender, } struct Job; impl ThreadPool { // --snip-- /// Create a new ThreadPool. /// /// The size is the number of threads in the pool. /// /// # Panics /// /// The `new` function will panic if the size is zero. pub fn new(size: usize) -> ThreadPool { assert!(size > 0); let (sender: Sender<Job>, receiver: Receiver<Job>) = mpsc::channel(); let mut workers: Vec<Worker> = Vec::with_capacity(size); for id: usize in 0..size { workers.push(Worker::new(id, receiver)); } ThreadPool { workers, sender } } // --snip-- pub fn execute(&self, f: F) where F: FnOnce() + Send + 'static, { } } // --snip-- struct Worker { id: usize, thread: thread::JoinHandle<()>, } impl Worker { fn new(id: usize, receiver: mpsc::Receiver<Job>) -> Worker { let thread: JoinHandle<()> = thread::spawn(|| { receiver; }); Worker { id, thread } } } }
We’ve made some small and straightforward changes: we pass the receiving end of
the channel into Worker::new
, and then we use it inside the closure.
When we try to check this code, we get this error:
$ cargo check
Checking hello v0.1.0 (file:///projects/hello)
error[E0382]: use of moved value: `receiver`
--> src/lib.rs:27:42
|
22 | let (sender, receiver) = mpsc::channel();
| -------- move occurs because `receiver` has type `std::sync::mpsc::Receiver<Job>`, which does not implement the `Copy` trait
...
27 | workers.push(Worker::new(id, receiver));
| ^^^^^^^^ value moved here, in previous iteration of loop
For more information about this error, try `rustc --explain E0382`.
error: could not compile `hello` due to previous error
The code is trying to pass receiver
to multiple Worker
instances. This
won’t work, as you’ll recall from Chapter 16: the channel implementation that
Rust provides is multiple producer, single consumer. This means we can’t
just clone the consuming end of the channel to fix this code. Even if we could,
that is not the technique we would want to use; instead, we want to distribute
the jobs across threads by sharing the single receiver
among all the workers.
Additionally, taking a job off the channel queue involves mutating the
receiver
, so the threads need a safe way to share and modify receiver
;
otherwise, we might get race conditions (as covered in Chapter 16).
Recall the thread-safe smart pointers discussed in Chapter 16: to share
ownership across multiple threads and allow the threads to mutate the value, we
need to use Arc<Mutex<T>>
. The Arc
type will let multiple workers own the
receiver, and Mutex
will ensure that only one worker gets a job from the
receiver at a time. Listing 20-18 shows the changes we need to make.
Filename: src/lib.rs
#![allow(unused)] fn main() { use std::sync::mpsc; use std::thread; use std::sync::Arc; use std::sync::Mutex; // --snip-- pub struct ThreadPool { workers: Vec
, sender: mpsc::Sender, } struct Job; impl ThreadPool { // --snip-- /// Create a new ThreadPool. /// /// The size is the number of threads in the pool. /// /// # Panics /// /// The `new` function will panic if the size is zero. pub fn new(size: usize) -> ThreadPool { assert!(size > 0); let (sender: Sender<Job>, receiver: Receiver<Job>) = mpsc::channel(); let receiver: Arc<Mutex<Receiver<Job>>> = Arc::new(data: Mutex::new(receiver)); let mut workers: Vec<Worker> = Vec::with_capacity(size); for id: usize in 0..size { workers.push(Worker::new(id, Arc::clone(self: &receiver))); } ThreadPool { workers, sender } } // --snip-- pub fn execute(&self, f: F) where F: FnOnce() + Send + 'static, { } } // --snip-- struct Worker { id: usize, thread: thread::JoinHandle<()>, } impl Worker { fn new(id: usize, receiver: Arc<Mutex<mpsc::Receiver<Job>>>) -> Worker { // --snip-- let thread = thread::spawn(|| { receiver; }); Worker { id, thread } } } }
In ThreadPool::new
, we put the receiving end of the channel in an Arc
and a
Mutex
. For each new worker, we clone the Arc
to bump the reference count so
the workers can share ownership of the receiving end.
With these changes, the code compiles! We’re getting there!
Implementing the execute
Method
Let’s finally implement the execute
method on ThreadPool
. We’ll also change
Job
from a struct to a type alias for a trait object that holds the type of
closure that execute
receives. As discussed in the “Creating Type Synonyms
with Type Aliases”
section of Chapter 19, type aliases allow us to make long types shorter. Look
at Listing 20-19.
Filename: src/lib.rs
#![allow(unused)] fn main() { use std::sync::mpsc; use std::sync::Arc; use std::sync::Mutex; use std::thread; pub struct ThreadPool { workers: Vec
, sender: mpsc::Sender, } // --snip-- type Job = Box<dyn FnOnce() + Send + 'static>; impl ThreadPool { // --snip-- /// Create a new ThreadPool. /// /// The size is the number of threads in the pool. /// /// # Panics /// /// The `new` function will panic if the size is zero. pub fn new(size: usize) -> ThreadPool { assert!(size > 0); let (sender, receiver) = mpsc::channel(); let receiver = Arc::new(Mutex::new(receiver)); let mut workers = Vec::with_capacity(size); for id in 0..size { workers.push(Worker::new(id, Arc::clone(&receiver))); } ThreadPool { workers, sender } } pub fn execute<F>(&self, f: F) where F: FnOnce() + Send + 'static, { let job: Box<F> = Box::new(f); self.sender.send(job).unwrap(); } } // --snip-- struct Worker { id: usize, thread: thread::JoinHandle<()>, } impl Worker { fn new(id: usize, receiver: Arc>>) -> Worker { let thread = thread::spawn(|| { receiver; }); Worker { id, thread } } } }
After creating a new Job
instance using the closure we get in execute
, we
send that job down the sending end of the channel. We’re calling unwrap
on
send
for the case that sending fails. This might happen if, for example, we
stop all our threads from executing, meaning the receiving end has stopped
receiving new messages. At the moment, we can’t stop our threads from
executing: our threads continue executing as long as the pool exists. The
reason we use unwrap
is that we know the failure case won’t happen, but the
compiler doesn’t know that.
But we’re not quite done yet! In the worker, our closure being passed to
thread::spawn
still only references the receiving end of the channel.
Instead, we need the closure to loop forever, asking the receiving end of the
channel for a job and running the job when it gets one. Let’s make the change
shown in Listing 20-20 to Worker::new
.
Filename: src/lib.rs
#![allow(unused)] fn main() { use std::sync::mpsc; use std::sync::Arc; use std::sync::Mutex; use std::thread; pub struct ThreadPool { workers: Vec
, sender: mpsc::Sender, } type Job = Box; impl ThreadPool { /// Create a new ThreadPool. /// /// The size is the number of threads in the pool. /// /// # Panics /// /// The `new` function will panic if the size is zero. pub fn new(size: usize) -> ThreadPool { assert!(size > 0); let (sender, receiver) = mpsc::channel(); let receiver = Arc::new(Mutex::new(receiver)); let mut workers = Vec::with_capacity(size); for id in 0..size { workers.push(Worker::new(id, Arc::clone(&receiver))); } ThreadPool { workers, sender } } pub fn execute(&self, f: F) where F: FnOnce() + Send + 'static, { let job = Box::new(f); self.sender.send(job).unwrap(); } } struct Worker { id: usize, thread: thread::JoinHandle<()>, } // --snip-- impl Worker { fn new(id: usize, receiver: Arc<Mutex<mpsc::Receiver<Job>>>) -> Worker { let thread: JoinHandle<()> = thread::spawn(move || loop { let job: Box<dyn FnOnce() + Send> = receiver.lock().unwrap().recv().unwrap(); println!("Worker {} got a job; executing.", id); job(); }); Worker { id, thread } } } }
Here, we first call lock
on the receiver
to acquire the mutex, and then we
call unwrap
to panic on any errors. Acquiring a lock might fail if the mutex
is in a poisoned state, which can happen if some other thread panicked while
holding the lock rather than releasing the lock. In this situation, calling
unwrap
to have this thread panic is the correct action to take. Feel free to
change this unwrap
to an expect
with an error message that is meaningful to
you.
If we get the lock on the mutex, we call recv
to receive a Job
from the
channel. A final unwrap
moves past any errors here as well, which might occur
if the thread holding the sending side of the channel has shut down, similar to
how the send
method returns Err
if the receiving side shuts down.
The call to recv
blocks, so if there is no job yet, the current thread will
wait until a job becomes available. The Mutex<T>
ensures that only one
Worker
thread at a time is trying to request a job.
With the implementation of this trick, our thread pool is in a working state!
Give it a cargo run
and make some requests:
$ cargo run
Compiling hello v0.1.0 (file:///projects/hello)
warning: field is never read: `workers`
--> src/lib.rs:7:5
|
7 | workers: Vec<Worker>,
| ^^^^^^^^^^^^^^^^^^^^
|
= note: `#[warn(dead_code)]` on by default
warning: field is never read: `id`
--> src/lib.rs:48:5
|
48 | id: usize,
| ^^^^^^^^^
warning: field is never read: `thread`
--> src/lib.rs:49:5
|
49 | thread: thread::JoinHandle<()>,
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
warning: 3 warnings emitted
Finished dev [unoptimized + debuginfo] target(s) in 1.40s
Running `target/debug/main`
Worker 0 got a job; executing.
Worker 2 got a job; executing.
Worker 1 got a job; executing.
Worker 3 got a job; executing.
Worker 0 got a job; executing.
Worker 2 got a job; executing.
Worker 1 got a job; executing.
Worker 3 got a job; executing.
Worker 0 got a job; executing.
Worker 2 got a job; executing.
Success! We now have a thread pool that executes connections asynchronously. There are never more than four threads created, so our system won’t get overloaded if the server receives a lot of requests. If we make a request to /sleep, the server will be able to serve other requests by having another thread run them.
Note: if you open /sleep in multiple browser windows simultaneously, they might load one at a time in 5 second intervals. Some web browsers execute multiple instances of the same request sequentially for caching reasons. This limitation is not caused by our web server.
After learning about the while let
loop in Chapter 18, you might be wondering
why we didn’t write the worker thread code as shown in Listing 20-21.
Filename: src/lib.rs
#![allow(unused)] fn main() { use std::sync::mpsc; use std::sync::Arc; use std::sync::Mutex; use std::thread; pub struct ThreadPool { workers: Vec
, sender: mpsc::Sender, } type Job = Box; impl ThreadPool { /// Create a new ThreadPool. /// /// The size is the number of threads in the pool. /// /// # Panics /// /// The `new` function will panic if the size is zero. pub fn new(size: usize) -> ThreadPool { assert!(size > 0); let (sender, receiver) = mpsc::channel(); let receiver = Arc::new(Mutex::new(receiver)); let mut workers = Vec::with_capacity(size); for id in 0..size { workers.push(Worker::new(id, Arc::clone(&receiver))); } ThreadPool { workers, sender } } pub fn execute(&self, f: F) where F: FnOnce() + Send + 'static, { let job = Box::new(f); self.sender.send(job).unwrap(); } } struct Worker { id: usize, thread: thread::JoinHandle<()>, } // --snip-- impl Worker { fn new(id: usize, receiver: Arc<Mutex<mpsc::Receiver<Job>>>) -> Worker { let thread: JoinHandle<()> = thread::spawn(move || { while let Ok(job: Box<dyn FnOnce() + Send>) = receiver.lock().unwrap().recv() { println!("Worker {} got a job; executing.", id); job(); } }); Worker { id, thread } } } }
This code compiles and runs but doesn’t result in the desired threading
behavior: a slow request will still cause other requests to wait to be
processed. The reason is somewhat subtle: the Mutex
struct has no public
unlock
method because the ownership of the lock is based on the lifetime of
the MutexGuard<T>
within the LockResult<MutexGuard<T>>
that the lock
method returns. At compile time, the borrow checker can then enforce the rule
that a resource guarded by a Mutex
cannot be accessed unless we hold the
lock. But this implementation can also result in the lock being held longer
than intended if we don’t think carefully about the lifetime of the
MutexGuard<T>
.
The code in Listing 20-20 that uses let job = receiver.lock().unwrap().recv().unwrap();
works because with let
, any
temporary values used in the expression on the right hand side of the equals
sign are immediately dropped when the let
statement ends. However, while let
(and if let
and match
) does not drop temporary values until the end of
the associated block. In Listing 20-21, the lock remains held for the duration
of the call to job()
, meaning other workers cannot receive jobs.