In this section, we’ll talk about modules and other parts of the module system,
namely paths that allow you to name items; the use
keyword that brings a
path into scope; and the pub
keyword to make items public. We’ll also discuss
the as
keyword, external packages, and the glob operator. For now, let’s
focus on modules!
Modules let us organize code within a crate into groups for readability and easy reuse. Modules also control the privacy of items, which is whether an item can be used by outside code (public) or is an internal implementation detail and not available for outside use (private).
As an example, let’s write a library crate that provides the functionality of a restaurant. We’ll define the signatures of functions but leave their bodies empty to concentrate on the organization of the code, rather than actually implement a restaurant in code.
In the restaurant industry, some parts of a restaurant are referred to as front of house and others as back of house. Front of house is where customers are; this is where hosts seat customers, servers take orders and payment, and bartenders make drinks. Back of house is where the chefs and cooks work in the kitchen, dishwashers clean up, and managers do administrative work.
To structure our crate in the same way that a real restaurant works, we can
organize the functions into nested modules. Create a new library named
restaurant
by running cargo new --lib restaurant
; then put the code in
Listing 7-1 into src/lib.rs to define some modules and function signatures.
Filename: src/lib.rs
#![allow(unused)] fn main() { mod front_of_house { mod hosting { fn add_to_waitlist() {} fn seat_at_table() {} } mod serving { fn take_order() {} fn serve_order() {} fn take_payment() {} } } }
We define a module by starting with the mod
keyword and then specify the
name of the module (in this case, front_of_house
) and place curly brackets
around the body of the module. Inside modules, we can have other modules, as in
this case with the modules hosting
and serving
. Modules can also hold
definitions for other items, such as structs, enums, constants, traits, or—as
in Listing 7-1—functions.
By using modules, we can group related definitions together and name why they’re related. Programmers using this code would have an easier time finding the definitions they wanted to use because they could navigate the code based on the groups rather than having to read through all the definitions. Programmers adding new functionality to this code would know where to place the code to keep the program organized.
Earlier, we mentioned that src/main.rs and src/lib.rs are called crate
roots. The reason for their name is that the contents of either of these two
files form a module named crate
at the root of the crate’s module structure,
known as the module tree.
Listing 7-2 shows the module tree for the structure in Listing 7-1.
crate
└── front_of_house
├── hosting
│ ├── add_to_waitlist
│ └── seat_at_table
└── serving
├── take_order
├── serve_order
└── take_payment
This tree shows how some of the modules nest inside one another (for example,
hosting
nests inside front_of_house
). The tree also shows that some modules
are siblings to each other, meaning they’re defined in the same module
(hosting
and serving
are defined within front_of_house
). To continue the
family metaphor, if module A is contained inside module B, we say that module A
is the child of module B and that module B is the parent of module A.
Notice that the entire module tree is rooted under the implicit module named
crate
.
The module tree might remind you of the filesystem’s directory tree on your computer; this is a very apt comparison! Just like directories in a filesystem, you use modules to organize your code. And just like files in a directory, we need a way to find our modules.