Deciding whether or not to run some code depending on if a condition is true
and deciding to run some code repeatedly while a condition is true are basic
building blocks in most programming languages. The most common constructs that
let you control the flow of execution of Rust code are if
expressions and
loops.
if
Expressions
An if
expression allows you to branch your code depending on conditions. You
provide a condition and then state, “If this condition is met, run this block
of code. If the condition is not met, do not run this block of code.”
Create a new project called branches in your projects directory to explore
the if
expression. In the src/main.rs file, input the following:
Filename: src/main.rs
#![allow(unused)] fn main() { fn main() { let number: i32 = 3; if number < 5 { println!("condition was true"); } else { println!("condition was false"); } } }
All if
expressions start with the keyword if
, which is followed by a
condition. In this case, the condition checks whether or not the variable
number
has a value less than 5. The block of code we want to execute if the
condition is true is placed immediately after the condition inside curly
brackets. Blocks of code associated with the conditions in if
expressions are
sometimes called arms, just like the arms in match
expressions that we
discussed in the “Comparing the Guess to the Secret
Number” section of
Chapter 2.
Optionally, we can also include an else
expression, which we chose
to do here, to give the program an alternative block of code to execute should
the condition evaluate to false. If you don’t provide an else
expression and
the condition is false, the program will just skip the if
block and move on
to the next bit of code.
Try running this code; you should see the following output:
$ cargo run
Compiling branches v0.1.0 (file:///projects/branches)
Finished dev [unoptimized + debuginfo] target(s) in 0.31s
Running `target/debug/branches`
condition was true
Let’s try changing the value of number
to a value that makes the condition
false
to see what happens:
fn main() { let number: i32 = 7; if number < 5 { println!("condition was true"); } else { println!("condition was false"); } }
Run the program again, and look at the output:
$ cargo run
Compiling branches v0.1.0 (file:///projects/branches)
Finished dev [unoptimized + debuginfo] target(s) in 0.31s
Running `target/debug/branches`
condition was false
It’s also worth noting that the condition in this code must be a bool
. If
the condition isn’t a bool
, we’ll get an error. For example, try running the
following code:
Filename: src/main.rs
#![allow(unused)] fn main() { fn main() { let number: i32 = 3; if number { println!("number was three"); } } }
The if
condition evaluates to a value of 3
this time, and Rust throws an
error:
$ cargo run
Compiling branches v0.1.0 (file:///projects/branches)
error[E0308]: mismatched types
--> src/main.rs:4:8
|
4 | if number {
| ^^^^^^ expected `bool`, found integer
For more information about this error, try `rustc --explain E0308`.
error: could not compile `branches` due to previous error
The error indicates that Rust expected a bool
but got an integer. Unlike
languages such as Ruby and JavaScript, Rust will not automatically try to
convert non-Boolean types to a Boolean. You must be explicit and always provide
if
with a Boolean as its condition. If we want the if
code block to run
only when a number is not equal to 0
, for example, we can change the if
expression to the following:
Filename: src/main.rs
#![allow(unused)] fn main() { fn main() { let number: i32 = 3; if number != 0 { println!("number was something other than zero"); } } }
Running this code will print number was something other than zero
.
Handling Multiple Conditions with else if
You can have multiple conditions by combining if
and else
in an else if
expression. For example:
Filename: src/main.rs
#![allow(unused)] fn main() { fn main() { let number: i32 = 6; if number % 4 == 0 { println!("number is divisible by 4"); } else if number % 3 == 0 { println!("number is divisible by 3"); } else if number % 2 == 0 { println!("number is divisible by 2"); } else { println!("number is not divisible by 4, 3, or 2"); } } }
This program has four possible paths it can take. After running it, you should see the following output:
$ cargo run
Compiling branches v0.1.0 (file:///projects/branches)
Finished dev [unoptimized + debuginfo] target(s) in 0.31s
Running `target/debug/branches`
number is divisible by 3
When this program executes, it checks each if
expression in turn and executes
the first body for which the condition holds true. Note that even though 6 is
divisible by 2, we don’t see the output number is divisible by 2
, nor do we
see the number is not divisible by 4, 3, or 2
text from the else
block.
That’s because Rust only executes the block for the first true condition, and
once it finds one, it doesn’t even check the rest.
Using too many else if
expressions can clutter your code, so if you have more
than one, you might want to refactor your code. Chapter 6 describes a powerful
Rust branching construct called match
for these cases.
Using if
in a let
Statement
Because if
is an expression, we can use it on the right side of a let
statement, as in Listing 3-2.
Filename: src/main.rs
#![allow(unused)] fn main() { fn main() { let condition: bool = true; let number: i32 = if condition { 5 } else { 6 }; println!("The value of number is: {}", number); } }
The number
variable will be bound to a value based on the outcome of the if
expression. Run this code to see what happens:
$ cargo run
Compiling branches v0.1.0 (file:///projects/branches)
Finished dev [unoptimized + debuginfo] target(s) in 0.30s
Running `target/debug/branches`
The value of number is: 5
Remember that blocks of code evaluate to the last expression in them, and
numbers by themselves are also expressions. In this case, the value of the
whole if
expression depends on which block of code executes. This means the
values that have the potential to be results from each arm of the if
must be
the same type; in Listing 3-2, the results of both the if
arm and the else
arm were i32
integers. If the types are mismatched, as in the following
example, we’ll get an error:
Filename: src/main.rs
#![allow(unused)] fn main() { fn main() { let condition: bool = true; let number: i32 = if condition { 5 } else { "six" }; println!("The value of number is: {}", number); } }
When we try to compile this code, we’ll get an error. The if
and else
arms
have value types that are incompatible, and Rust indicates exactly where to
find the problem in the program:
$ cargo run
Compiling branches v0.1.0 (file:///projects/branches)
error[E0308]: `if` and `else` have incompatible types
--> src/main.rs:4:44
|
4 | let number = if condition { 5 } else { "six" };
| - ^^^^^ expected integer, found `&str`
| |
| expected because of this
For more information about this error, try `rustc --explain E0308`.
error: could not compile `branches` due to previous error
The expression in the if
block evaluates to an integer, and the expression in
the else
block evaluates to a string. This won’t work because variables must
have a single type. Rust needs to know at compile time what type the number
variable is, definitively, so it can verify at compile time that its type is
valid everywhere we use number
. Rust wouldn’t be able to do that if the type
of number
was only determined at runtime; the compiler would be more complex
and would make fewer guarantees about the code if it had to keep track of
multiple hypothetical types for any variable.
Repetition with Loops
It’s often useful to execute a block of code more than once. For this task, Rust provides several loops. A loop runs through the code inside the loop body to the end and then starts immediately back at the beginning. To experiment with loops, let’s make a new project called loops.
Rust has three kinds of loops: loop
, while
, and for
. Let’s try each one.
Repeating Code with loop
The loop
keyword tells Rust to execute a block of code over and over again
forever or until you explicitly tell it to stop.
As an example, change the src/main.rs file in your loops directory to look like this:
Filename: src/main.rs
#![allow(unused)] fn main() { fn main() { loop { println!("again!"); } } }
When we run this program, we’ll see again!
printed over and over continuously
until we stop the program manually. Most terminals support a keyboard shortcut,
ctrl-c, to interrupt a program that is stuck in
a continual loop. Give it a try:
$ cargo run
Compiling loops v0.1.0 (file:///projects/loops)
Finished dev [unoptimized + debuginfo] target(s) in 0.29s
Running `target/debug/loops`
again!
again!
again!
again!
^Cagain!
The symbol ^C
represents where you pressed ctrl-c
. You may or may not see the word again!
printed after the ^C
,
depending on where the code was in the loop when it received the interrupt
signal.
Fortunately, Rust provides a way to break out of a loop from code. You can
place the break
keyword within the loop to tell the program when to stop
executing the loop. Recall that we did this in the guessing game in the
“Quitting After a Correct Guess” section of Chapter 2 to exit the program when the user won the game by
guessing the correct number.
We also used continue
in the guessing game. The continue
keyword within a
loop tells the program to skip over any remaining code in this iteration of the
loop and go to the next iteration.
If you have loops within loops, break
and continue
apply to the innermost
loop at that point. You can optionally specify a loop label on a loop and
then use the label with break
or continue
to have those keywords applied to
the labeled loop instead of the innermost loop. Here’s an example with two
nested loops:
#![allow(unused)] fn main() { fn main() { let mut count: i32 = 0; 'counting_up: loop { println!("count = {}", count); let mut remaining: i32 = 10; loop { println!("remaining = {}", remaining); if remaining == 9 { break; } if count == 2 { break 'counting_up; } remaining -= 1; } count += 1; } println!("End count = {}", count); } }
The outer loop has the label 'counting_up
, and it will count up from 0 to 2.
The inner loop without a label counts down from 10 to 9. The first break
that
doesn’t specify a label will exit the inner loop only. The break 'counting_up;
statement will exit the outer loop. This code prints:
$ cargo run
Compiling loops v0.1.0 (file:///projects/loops)
Finished dev [unoptimized + debuginfo] target(s) in 0.58s
Running `target/debug/loops`
count = 0
remaining = 10
remaining = 9
count = 1
remaining = 10
remaining = 9
count = 2
remaining = 10
End count = 2
Returning Values from Loops
One of the uses of a loop
is to retry an operation you know might fail, such
as checking whether a thread has completed its job. However, you might need to
pass the result of that operation to the rest of your code. To do this, you can
add the value you want returned after the break
expression you use to stop
the loop; that value will be returned out of the loop so you can use it, as
shown here:
#![allow(unused)] fn main() { fn main() { let mut counter: i32 = 0; let result: i32 = loop { counter += 1; if counter == 10 { break counter * 2; } }; println!("The result is {}", result); } }
Before the loop, we declare a variable named counter
and initialize it to
0
. Then we declare a variable named result
to hold the value returned from
the loop. On every iteration of the loop, we add 1
to the counter
variable,
and then check whether the counter is equal to 10
. When it is, we use the
break
keyword with the value counter * 2
. After the loop, we use a
semicolon to end the statement that assigns the value to result
. Finally, we
print the value in result
, which in this case is 20.
Conditional Loops with while
It’s often useful for a program to evaluate a condition within a loop. While
the condition is true, the loop runs. When the condition ceases to be true, the
program calls break
, stopping the loop. This loop type could be implemented
using a combination of loop
, if
, else
, and break
; you could try that
now in a program, if you’d like.
However, this pattern is so common that Rust has a built-in language construct
for it, called a while
loop. Listing 3-3 uses while
: the program loops
three times, counting down each time, and then, after the loop, it prints
another message and exits.
Filename: src/main.rs
#![allow(unused)] fn main() { fn main() { let mut number: i32 = 3; while number != 0 { println!("{}!", number); number -= 1; } println!("LIFTOFF!!!"); } }
This construct eliminates a lot of nesting that would be necessary if you used
loop
, if
, else
, and break
, and it’s clearer. While a condition holds
true, the code runs; otherwise, it exits the loop.
Looping Through a Collection with for
You could use the while
construct to loop over the elements of a collection,
such as an array. For example, let’s look at Listing 3-4.
Filename: src/main.rs
#![allow(unused)] fn main() { fn main() { let a: [i32; 5] = [10, 20, 30, 40, 50]; let mut index: usize = 0; while index < 5 { println!("the value is: {}", a[index]); index += 1; } } }
Here, the code counts up through the elements in the array. It starts at index
0
, and then loops until it reaches the final index in the array (that is,
when index < 5
is no longer true). Running this code will print every element
in the array:
$ cargo run
Compiling loops v0.1.0 (file:///projects/loops)
Finished dev [unoptimized + debuginfo] target(s) in 0.32s
Running `target/debug/loops`
the value is: 10
the value is: 20
the value is: 30
the value is: 40
the value is: 50
All five array values appear in the terminal, as expected. Even though index
will reach a value of 5
at some point, the loop stops executing before trying
to fetch a sixth value from the array.
But this approach is error prone; we could cause the program to panic if the index value or test condition are incorrect. It’s also slow, because the compiler adds runtime code to perform the conditional check of whether the index is within the bounds of the array on every iteration through the loop.
As a more concise alternative, you can use a for
loop and execute some code
for each item in a collection. A for
loop looks like the code in Listing 3-5.
Filename: src/main.rs
#![allow(unused)] fn main() { fn main() { let a: [i32; 5] = [10, 20, 30, 40, 50]; for element: i32 in a { println!("the value is: {}", element); } } }
When we run this code, we’ll see the same output as in Listing 3-4. More importantly, we’ve now increased the safety of the code and eliminated the chance of bugs that might result from going beyond the end of the array or not going far enough and missing some items.
For example, in the code in Listing 3-4, if you changed the definition of the
a
array to have four elements but forgot to update the condition to while index < 4
, the code would panic. Using the for
loop, you wouldn’t need to
remember to change any other code if you changed the number of values in the
array.
The safety and conciseness of for
loops makes them the most commonly used
loop construct in Rust. Even in situations in which you want to run some code
a certain number of times, as in the countdown example that used a while
loop
in Listing 3-3, most Rustaceans would use a for
loop. The way to do that
would be to use a Range
, which is a type provided by the standard library
that generates all numbers in sequence starting from one number and ending
before another number.
Here’s what the countdown would look like using a for
loop and another method
we’ve not yet talked about, rev
, to reverse the range:
Filename: src/main.rs
#![allow(unused)] fn main() { fn main() { for number: i32 in (1..4).rev() { println!("{}!", number); } println!("LIFTOFF!!!"); } }
This code is a bit nicer, isn’t it?
Summary
You made it! That was a sizable chapter: you learned about variables, scalar
and compound data types, functions, comments, if
expressions, and loops! If
you want to practice with the concepts discussed in this chapter, try building
programs to do the following:
- Convert temperatures between Fahrenheit and Celsius.
- Generate the nth Fibonacci number.
- Print the lyrics to the Christmas carol “The Twelve Days of Christmas,” taking advantage of the repetition in the song.
When you’re ready to move on, we’ll talk about a concept in Rust that doesn’t commonly exist in other programming languages: ownership.