In most current operating systems, an executed program’s code is run in a process, and the operating system manages multiple processes at once. Within your program, you can also have independent parts that run simultaneously. The features that run these independent parts are called threads.
Splitting the computation in your program into multiple threads can improve performance because the program does multiple tasks at the same time, but it also adds complexity. Because threads can run simultaneously, there’s no inherent guarantee about the order in which parts of your code on different threads will run. This can lead to problems, such as:
- Race conditions, where threads are accessing data or resources in an inconsistent order
- Deadlocks, where two threads are waiting for each other to finish using a resource the other thread has, preventing both threads from continuing
- Bugs that happen only in certain situations and are hard to reproduce and fix reliably
Rust attempts to mitigate the negative effects of using threads, but programming in a multithreaded context still takes careful thought and requires a code structure that is different from that in programs running in a single thread.
Programming languages implement threads in a few different ways. Many operating systems provide an API for creating new threads. This model where a language calls the operating system APIs to create threads is sometimes called 1:1, meaning one operating system thread per one language thread.
Many programming languages provide their own special implementation of threads.
Programming language-provided threads are known as green threads, and
languages that use these green threads will execute them in the context of a
different number of operating system threads. For this reason, the
green-threaded model is called the M:N model: there are M
green threads per
N
operating system threads, where M
and N
are not necessarily the same
number.
Each model has its own advantages and trade-offs, and the trade-off most important to Rust is runtime support. Runtime is a confusing term and can have different meanings in different contexts.
In this context, by runtime we mean code that is included by the language in every binary. This code can be large or small depending on the language, but every non-assembly language will have some amount of runtime code. For that reason, colloquially when people say a language has “no runtime,” they often mean “small runtime.” Smaller runtimes have fewer features but have the advantage of resulting in smaller binaries, which make it easier to combine the language with other languages in more contexts. Although many languages are okay with increasing the runtime size in exchange for more features, Rust needs to have nearly no runtime and cannot compromise on being able to call into C to maintain performance.
The green-threading M:N model requires a larger language runtime to manage threads. As such, the Rust standard library only provides an implementation of 1:1 threading. Because Rust is such a low-level language, there are crates that implement M:N threading if you would rather trade overhead for aspects such as more control over which threads run when and lower costs of context switching, for example.
Now that we’ve defined threads in Rust, let’s explore how to use the thread-related API provided by the standard library.
Creating a New Thread with spawn
To create a new thread, we call the thread::spawn
function and pass it a
closure (we talked about closures in Chapter 13) containing the code we want to
run in the new thread. The example in Listing 16-1 prints some text from a main
thread and other text from a new thread:
Filename: src/main.rs
#![allow(unused)] fn main() { use std::thread; use std::time::Duration; fn main() { thread::spawn(|| { for i: i32 in 1..10 { println!("hi number {} from the spawned thread!", i); thread::sleep(dur: Duration::from_millis(1)); } }); for i: i32 in 1..5 { println!("hi number {} from the main thread!", i); thread::sleep(dur: Duration::from_millis(1)); } } }
Note that with this function, the new thread will be stopped when the main thread ends, whether or not it has finished running. The output from this program might be a little different every time, but it will look similar to the following:
hi number 1 from the main thread!
hi number 1 from the spawned thread!
hi number 2 from the main thread!
hi number 2 from the spawned thread!
hi number 3 from the main thread!
hi number 3 from the spawned thread!
hi number 4 from the main thread!
hi number 4 from the spawned thread!
hi number 5 from the spawned thread!
The calls to thread::sleep
force a thread to stop its execution for a short
duration, allowing a different thread to run. The threads will probably take
turns, but that isn’t guaranteed: it depends on how your operating system
schedules the threads. In this run, the main thread printed first, even though
the print statement from the spawned thread appears first in the code. And even
though we told the spawned thread to print until i
is 9, it only got to 5
before the main thread shut down.
If you run this code and only see output from the main thread, or don’t see any overlap, try increasing the numbers in the ranges to create more opportunities for the operating system to switch between the threads.
Waiting for All Threads to Finish Using join
Handles
The code in Listing 16-1 not only stops the spawned thread prematurely most of the time due to the main thread ending, but also can’t guarantee that the spawned thread will get to run at all. The reason is that there is no guarantee on the order in which threads run!
We can fix the problem of the spawned thread not getting to run, or not getting
to run completely, by saving the return value of thread::spawn
in a variable.
The return type of thread::spawn
is JoinHandle
. A JoinHandle
is an owned
value that, when we call the join
method on it, will wait for its thread to
finish. Listing 16-2 shows how to use the JoinHandle
of the thread we created
in Listing 16-1 and call join
to make sure the spawned thread finishes before
main
exits:
Filename: src/main.rs
#![allow(unused)] fn main() { use std::thread; use std::time::Duration; fn main() { let handle: JoinHandle<()> = thread::spawn(|| { for i: i32 in 1..10 { println!("hi number {} from the spawned thread!", i); thread::sleep(dur: Duration::from_millis(1)); } }); for i: i32 in 1..5 { println!("hi number {} from the main thread!", i); thread::sleep(dur: Duration::from_millis(1)); } handle.join().unwrap(); } }
Calling join
on the handle blocks the thread currently running until the
thread represented by the handle terminates. Blocking a thread means that
thread is prevented from performing work or exiting. Because we’ve put the call
to join
after the main thread’s for
loop, running Listing 16-2 should
produce output similar to this:
hi number 1 from the main thread!
hi number 2 from the main thread!
hi number 1 from the spawned thread!
hi number 3 from the main thread!
hi number 2 from the spawned thread!
hi number 4 from the main thread!
hi number 3 from the spawned thread!
hi number 4 from the spawned thread!
hi number 5 from the spawned thread!
hi number 6 from the spawned thread!
hi number 7 from the spawned thread!
hi number 8 from the spawned thread!
hi number 9 from the spawned thread!
The two threads continue alternating, but the main thread waits because of the
call to handle.join()
and does not end until the spawned thread is finished.
But let’s see what happens when we instead move handle.join()
before the
for
loop in main
, like this:
Filename: src/main.rs
#![allow(unused)] fn main() { use std::thread; use std::time::Duration; fn main() { let handle: JoinHandle<()> = thread::spawn(|| { for i: i32 in 1..10 { println!("hi number {} from the spawned thread!", i); thread::sleep(dur: Duration::from_millis(1)); } }); handle.join().unwrap(); for i: i32 in 1..5 { println!("hi number {} from the main thread!", i); thread::sleep(dur: Duration::from_millis(1)); } } }
The main thread will wait for the spawned thread to finish and then run its
for
loop, so the output won’t be interleaved anymore, as shown here:
hi number 1 from the spawned thread!
hi number 2 from the spawned thread!
hi number 3 from the spawned thread!
hi number 4 from the spawned thread!
hi number 5 from the spawned thread!
hi number 6 from the spawned thread!
hi number 7 from the spawned thread!
hi number 8 from the spawned thread!
hi number 9 from the spawned thread!
hi number 1 from the main thread!
hi number 2 from the main thread!
hi number 3 from the main thread!
hi number 4 from the main thread!
Small details, such as where join
is called, can affect whether or not your
threads run at the same time.
Using move
Closures with Threads
The move
closure is often used alongside thread::spawn
because it allows
you to use data from one thread in another thread.
In Chapter 13, we mentioned we can use the move
keyword before the parameter
list of a closure to force the closure to take ownership of the values it uses
in the environment. This technique is especially useful when creating new
threads in order to transfer ownership of values from one thread to another.
Notice in Listing 16-1 that the closure we pass to thread::spawn
takes no
arguments: we’re not using any data from the main thread in the spawned
thread’s code. To use data from the main thread in the spawned thread, the
spawned thread’s closure must capture the values it needs. Listing 16-3 shows
an attempt to create a vector in the main thread and use it in the spawned
thread. However, this won’t yet work, as you’ll see in a moment.
Filename: src/main.rs
#![allow(unused)] fn main() { use std::thread; fn main() { let v: Vec<i32> = vec![1, 2, 3]; let handle: JoinHandle<()> = thread::spawn(|| { println!("Here's a vector: {:?}", v); }); handle.join().unwrap(); } }
The closure uses v
, so it will capture v
and make it part of the closure’s
environment. Because thread::spawn
runs this closure in a new thread, we
should be able to access v
inside that new thread. But when we compile this
example, we get the following error:
$ cargo run
Compiling threads v0.1.0 (file:///projects/threads)
error[E0373]: closure may outlive the current function, but it borrows `v`, which is owned by the current function
--> src/main.rs:6:32
|
6 | let handle = thread::spawn(|| {
| ^^ may outlive borrowed value `v`
7 | println!("Here's a vector: {:?}", v);
| - `v` is borrowed here
|
note: function requires argument type to outlive `'static`
--> src/main.rs:6:18
|
6 | let handle = thread::spawn(|| {
| __________________^
7 | | println!("Here's a vector: {:?}", v);
8 | | });
| |______^
help: to force the closure to take ownership of `v` (and any other referenced variables), use the `move` keyword
|
6 | let handle = thread::spawn(move || {
| ^^^^^^^
For more information about this error, try `rustc --explain E0373`.
error: could not compile `threads` due to previous error
Rust infers how to capture v
, and because println!
only needs a reference
to v
, the closure tries to borrow v
. However, there’s a problem: Rust can’t
tell how long the spawned thread will run, so it doesn’t know if the reference
to v
will always be valid.
Listing 16-4 provides a scenario that’s more likely to have a reference to v
that won’t be valid:
Filename: src/main.rs
#![allow(unused)] fn main() { use std::thread; fn main() { let v: Vec<i32> = vec![1, 2, 3]; let handle: JoinHandle<()> = thread::spawn(|| { println!("Here's a vector: {:?}", v); }); drop(v); // oh no! handle.join().unwrap(); } }
If we were allowed to run this code, there’s a possibility the spawned thread
would be immediately put in the background without running at all. The spawned
thread has a reference to v
inside, but the main thread immediately drops
v
, using the drop
function we discussed in Chapter 15. Then, when the
spawned thread starts to execute, v
is no longer valid, so a reference to it
is also invalid. Oh no!
To fix the compiler error in Listing 16-3, we can use the error message’s advice:
help: to force the closure to take ownership of `v` (and any other referenced variables), use the `move` keyword
|
6 | let handle = thread::spawn(move || {
| ^^^^^^^
By adding the move
keyword before the closure, we force the closure to take
ownership of the values it’s using rather than allowing Rust to infer that it
should borrow the values. The modification to Listing 16-3 shown in Listing
16-5 will compile and run as we intend:
Filename: src/main.rs
#![allow(unused)] fn main() { use std::thread; fn main() { let v: Vec<i32> = vec![1, 2, 3]; let handle: JoinHandle<()> = thread::spawn(move || { println!("Here's a vector: {:?}", v); }); handle.join().unwrap(); } }
What would happen to the code in Listing 16-4 where the main thread called
drop
if we use a move
closure? Would move
fix that case? Unfortunately,
no; we would get a different error because what Listing 16-4 is trying to do
isn’t allowed for a different reason. If we added move
to the closure, we
would move v
into the closure’s environment, and we could no longer call
drop
on it in the main thread. We would get this compiler error instead:
$ cargo run
Compiling threads v0.1.0 (file:///projects/threads)
error[E0382]: use of moved value: `v`
--> src/main.rs:10:10
|
4 | let v = vec![1, 2, 3];
| - move occurs because `v` has type `Vec<i32>`, which does not implement the `Copy` trait
5 |
6 | let handle = thread::spawn(move || {
| ------- value moved into closure here
7 | println!("Here's a vector: {:?}", v);
| - variable moved due to use in closure
...
10 | drop(v); // oh no!
| ^ value used here after move
For more information about this error, try `rustc --explain E0382`.
error: could not compile `threads` due to previous error
Rust’s ownership rules have saved us again! We got an error from the code in
Listing 16-3 because Rust was being conservative and only borrowing v
for the
thread, which meant the main thread could theoretically invalidate the spawned
thread’s reference. By telling Rust to move ownership of v
to the spawned
thread, we’re guaranteeing Rust that the main thread won’t use v
anymore. If
we change Listing 16-4 in the same way, we’re then violating the ownership
rules when we try to use v
in the main thread. The move
keyword overrides
Rust’s conservative default of borrowing; it doesn’t let us violate the
ownership rules.
With a basic understanding of threads and the thread API, let’s look at what we can do with threads.